Keep the PENTA alive by destroying obstacles, controlling its bounce, and preventing it from falling onto the spikes. The longer it survives, the higher your score.🔺 The Main Rule

Every shape is a platform AND a potential danger.

When the pentagon hits:

Square → 💥 destroyed

Triangle → 💥 destroyed

Circle → 💥 destroyed

The pentagon reflects/bounces from the shape before the shape disappears.

So every collision changes the pentagon's trajectory.

That means destroying a shape can completely change what happens next.

The player can manually destroy shapes by clicking/tapping them.

☠️ The Spikes

At the bottom of the arena is a dangerous spike zone.

If the pentagon falls into the spikes:

GAME OVER

Bounce sound credit: Sound Effect by Pankaj" class="redactor-linkify-object">https://pixabay.com/users/engyclick-41075976/?utm_source=link-attribution&utm_me... Yadav from Pixabay

Published 5 days ago
StatusReleased
PlatformsHTML5
AuthorMbbGamess
GenreAction
Made withUnity
ContentNo generative AI was used

Comments

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Balance, where are you?!??! Why does everything depend on RNG? Why is everything fine sometimes, while at other times you can't even click through those springs fast enough?

It happens mostly with triangle because all click check through collider of the shape

here is the fixed verion: PENTA by MbbGamess
Password: PENTA12

NOTE: CLICK ON SHAPES TO BREAK THE SHAPE

(+1)

i love the concept. though i dont find what the genre collision on this. also, better have visual effect when users click on the shapes, easier for users to understand gameplay right away

I mean whole game is around collision of Penta.

And yea i should have added that shape click animation.😞

here is the fixed version with click effect: PENTA by MbbGamess

Password: PENTA12